Computer Graphics AUEB Phasmatic
WebRays: Ray Tracing on the Web
Nick Vitsas1,2
Anastasios Gkaravelis1,2
Andreas A. Vasilakis1,2
Georgios Papaioannou1
1 Department of Informatics, Athens University of Economics and Business
2 Phasmatic
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Abstract
This chapter introduces WebRays, a GPU-accelerated ray intersection engine for the World Wide Web. It aims to offer a flexible and easy-to-use programming interface for robust and high-performance ray intersection tests on modern browsers. We cover design considerations, best practices, and usage examples for several ray tracing tasks.
Resources
Interactive Demos
How to cite
@incollection{vitsas2021webrays, booktitle = {Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX}, editor = {Marrs, Adam, Shirley, Peter, Wald, Ingo}, title = {{WebRays: Ray Tracing on the Web}}, author = {Vitsas, Nick and Gkaravelis, Anastasios and Vasilakis, Andreas A. and Papaioannou, Georgios}, year = {2021}, publisher = {Apress}, ISSN = {978-1-4842-7187-2}, ISBN = {978-1-4842-7185-8}, DOI = {10.1007/978-1-4842-7185-8} }
Acknowledgements

This work received funding by the Epic MegaGrants program from Epic Games Inc.

Copyright Notice

This is the author prepared version of the work. Original publisher’s version can be found at https://www.apress.com/gp/book/9781484271841/